BitLife is a life simulator with no graphics to speak of. You're handed a randomly generated newborn with four stats — Happiness, Health, Smarts and Looks — and then you press a button to age them up, one year at a time, until they die. Every year brings an event and a choice, and the choices stack: drop out of school at 16 and you'll feel it at 40, ignore your health and you'll feel it sooner.
What makes it work is how much it fits into how little. There are no levels, no timer and no way to lose in the traditional sense. You just live a life, badly or well or absurdly, and then you get a short obituary that tells you how it went. A single run is a few minutes, which is exactly the length that makes you press the button one more time.
BitLife: Life Simulator was made by Candywriter (Candywriter LLC), a small mobile studio. It launched on iOS on September 29, 2018, with the Android version following in early 2019. It's a text-based life sim — no graphics engine, just menus, stat bars and a lot of written events — and it became one of the most-downloaded casual games of its era, spawning spin-offs like DogLife and CatLife.
The version on this site is a browser build of that game, running as a Unity WebGL application so it plays in a tab instead of on a phone. It's a copy hosted here for convenience — this site didn't make BitLife and isn't affiliated with Candywriter. All the credit for the game goes to them.
Because it's a browser copy rather than the official app, some mobile-only features (in-app purchases, ads, cloud saves, the newer content updates) aren't part of it. What you get is the core loop the game is known for.
You start by creating a character — a name, a gender, and a country — or by hitting random. Your character is born with four stats: Happiness, Health, Smarts and Looks. Those numbers are rolled at birth, and almost everything that happens afterwards nudges them up or down. The main screen shows your name, age, money and those four bars.
The whole game runs on one button: Age. Every press moves your life forward a year, triggers whatever random event is waiting for you, and usually asks you to make a choice — go to the party or stay home, take the job or stay in school, fight back or walk away. Between age-ups you use the menus (Activities, Occupation, Assets, Relationships) to go to the gym, study, apply for work, date, buy things or commit crimes. When your character dies you get a summary of their life, and you can start over or keep playing as one of their children.
| Left click | Select any option, open a menu, or confirm a choice |
|---|---|
| Tap (touchscreen) | Same as clicking — this build works on phones and tablets |
| Age (+) button | Advance your character one year and trigger the next round of events |
| Menu tabs | Open Activities, Occupation, Assets and Relationships to act between age-ups |
I think BitLife is one of the better time-wasters on the internet, and it earns that without a single frame of animation. The fun isn't in the visuals — it's in watching a throwaway decision from forty in-game years ago come back and ruin everything. It's a game about consequences, and it's surprisingly good at making you care about a character who is basically four numbers and a name.
It's at its best in short bursts. Play it properly, thinking about your stats and your career path, and it holds up as a real little strategy game. Play it as a joke, picking the worst option every time, and it's just as good — different flavour, same appeal. Where it gets old is when you're chasing one specific outcome and the random events keep refusing to cooperate, and there's no way to speed that up beyond clicking Age again. Load it up, live a life or two, and move on.
You don't — there's no win state. The game is open-ended. The closest thing to a score is the life summary you get when your character dies, which reads back their money, career, family and cause of death.
Education first. Finish high school, get into university, and pick a subject that matches the career you want — business and finance for corporate jobs, political science and law for politics. Most high-paying roles also require a minimum Smarts, so keep studying between jobs.
Yes. This browser build is fully touch-controlled — tapping works exactly like clicking, so it plays fine on a phone or tablet screen.
Your character's life ends when they die, which can happen from old age, illness, an accident or a bad decision. After the obituary screen you can start a brand-new life or continue playing as one of your character's children.
A full run to old age is roughly 70 to 100 age-ups, and each one is a single click plus whatever choice it throws at you. Most lives take a few minutes — which is why it's so easy to start another one immediately.
Add BitLife to any website for free — paste this HTML where you want the game to appear. No account, no key, no tracking script.